To make the whites pop a bit more and give them a shinier appearance, using 0 can work well. On the other hand, 3 subdues the whites the most, making it an ideal choice for creating overlays that work well on all skin tones, as the changes may not be noticeable on lighter skin tones. In my opinion, "3" is the best option for doing overlays and skin detail. Here's an example of how my Defined Hand Overlay changed when using different numbers: To adjust the CAS part you want to modify, go to the warehouse and scroll down to "CompositionMethod." You'll likely see a 0, 1, or 3 depending on what you're starting with. The area we'll be editing is the 'CompositionMethod' in the warehouse. ![]() I'll use my Defined Hand Overlay as an example, which is still not at its peak of perfection (I need to clarify that!). Here's a look at my original image in S4S: ![]() Assuming you have a basic understanding of S4S and how to create a transparent overlay with a 2D editor, I'll provide instructions on how to play with the transparency blend. As I've been making more overlays, I've noticed differences in how transparent images overlay on the sim based on the skin detail I started with.
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